The latest addition to our GTX family — the NVIDIA GeForce GTX 980 Ti — has arrived.
Our new flagship GeForce GPU is an amazing upgrade for gamers who haven’t yet jumped to a Maxwell GPU.
In fact, the GTX 980 Ti is up to 3X faster when compared to a GTX 680.
It features 6GB of memory and enough CUDA cores to drive games at 4K. That makes it great for 4K gaming, and great for future games, too. The GTX 980 Ti also features support for Microsoft’s next-generation DirectX 12 graphics application programming interface.
We’ve supercharged all our GTX 900-series Maxwell GPUs with DX12 features that unlock the full promise of the new API. All Maxwell GPUs support DX12, including support for conservative raster and volume tiled resources. This means developers can do more with their games on Maxwell than on any other GPU.
Cool, Quiet, Compact
Your games will be more immersive. They’ll run faster. And they’ll look better. And with a design that sips power rather than gulps it, gamers get quiet, cool operation. Noise or heat will never become a distraction. And, for those with space constraints, you can even use GTX 980 Ti in a small form-factor PC.
Industry analysts are predicting there will be more than 350 million PCs running Windows 10 within the first year of its release. That’s a lot of potential gamers. And with more than 100 developers working on DX12 games, now’s the perfect time to get ready.
For more on our announcements at Computex, see our in-depth coverage on GeForce.com; and more on our corporate blog: GameWorks VR Will Blaze Trail for Virtual Reality | G-SYNC – the Ultimate Gaming Display – Reaches Notebooks, New Monitors
The post Introducing GeForce GTX 980 Ti — Our New Flagship Gaming GPU Has Arrived appeared first on The Official NVIDIA Blog.
As a gamer, the one thing I want is an engrossing experience. G-SYNC, our groundbreaking display technology, delivers – with unbelievably smooth, tear-free gaming that has to be seen to be believed.
Now, there are more ways to enjoy G-SYNC. Here at the Computex show, in Taipei, we’re announcing new features, a ton of new monitors and, for the first time, G-SYNC gaming notebooks.
G-SYNC works by synchronizing your monitor refresh rate to the output from our GeForce GPUs. Sometimes called variable refresh rate, this fixes the challenge of stutter and tearing that has plagued gaming since its beginning.
The industry has endorsed G-SYNC. And gamers worldwide have lauded its high-quality performance with no minimum frame rate and incredibly low ghosting. You might say G-SYNC has been on a, um, tear over the last year.
Its momentum is only increasing. Here in Taipei, a large number of new desktop G-SYNC monitors are on display for the first time, spanning multiple sizes, resolutions and prices. This includes the new Acer X34, a jaw-dropping curved, ultra-wide, 34-inch monitor. Expect more G-SYNC monitors from Asus at its Computex press conference today.
G-SYNC Arrives for Notebooks
For the first time ever, we’re bringing G-SYNC to notebooks. Top gaming notebooks from ASUS, AORUS, Clevo and MSI will be available later this month.
Gamers will have plenty of options. You’ll find G-SYNC on gaming rigs with a single GPU like the GTX 980M. Or you can get it on machines running two GPUs in SLI. It’s also available on displays from 15.6 to 17.3 inches, and resolutions up to 4K.
G-SYNC for notebooks offers the same smooth, stutter-free gaming experience – to go.
And, as you’d expect, we’ve been working on some cool new features for G-SYNC, including Windowed Mode support (for both bordered and borderless gaming) and new customization options like the ability to set the behavior above the display’s maximum refresh. It’s all available today with our latest driver updates.
Why compromise? With G-SYNC for desktops and now notebooks, smooth, tear-free gaming is here to stay. Let’s play.
The post G-SYNC – the Ultimate Gaming Display – Reaches Notebooks, New Monitors appeared first on The Official NVIDIA Blog.
Virtual reality is among the most compelling advances in next-generation gaming, providing full immersion in a virtual world. But delivering a great VR experience requires serious computing power.
That’s why we’re announcing the GeForce GTX 980 Ti — our new flagship GPU. Along with it, we’re announcing a new software development kit, GameWorks VR, to help VR headset and game developers build incredible experiences on GeForce GPUs.
This kind of technology is needed now more than ever.
In May, Oculus recommended that gamers run a GeForce GTX 970 or higher GPU for the optimal experience with the upcoming Rift VR headset. It’s no easy feat to drive stereo gaming on a high-resolution 2160×1200 display at 90Hz, with near-zero tolerance for latency or stutter.
To deliver that, GameWorks VR combines features we announced back at GDC 2015 under the banner of VR Direct with new and enhanced capabilities.
GameWorks VR includes:
- NVIDIA Multi-Res Shading (MRS) — An innovative new rendering technique for VR. With NVIDIA MRS, each part of an image is rendered at a resolution that better matches the pixel density of the final displayed VR image. This technology uses the multi-projection architecture of the GeForce GTX 980 Ti GPU to render multiple viewports in a single pass. The result: substantial performance improvements for VR games.
- VR SLI — Provides increased performance for VR apps. Multiple GPUs can be assigned a specific eye to dramatically accelerate stereo rendering. With the GPU affinity application programming interface, VR SLI allows scaling for PCs with two or more GPUs.
- Context Priority — Enables control over GPU scheduling to support advanced VR features such as asynchronous time warp. This cuts latency and quickly adjusts images as gamers move their heads, without the need to re-render a new frame.
- Direct Mode — Delivers plug-and-play compatibility for VR headsets. With Direct Mode, the NVIDIA graphics driver recognizes the headset as a VR display rather than a standard desktop monitor, providing a more seamless user experience.
- Front Buffer Rendering — Lets the GPU to render directly to the front buffer to reduce latency.
An alpha version of the GameWorks VR SDK is already in the hands of – and receiving positive feedback from — VR industry leaders such as CCP Games, Epic Games, HTC, Oculus, and Valve. If you’re a VR developer interested in receiving the SDK, check out our GameWorks VR developer page.
VR is coming. If you have seen any of the stunning demos like Thief in the Shadows, Back to Dinosaur Island, EVE: Valkyrie or the HTC Vive demos, you know this is going to be a wild ride. Happy gaming.