GeForce Is Made for Gaming, CMP Is Made to Mine

We are gamers, through and through. We obsess about new gaming features, new architectures, new games and tech. We designed GeForce GPUs for gamers, and gamers are clamoring for more. Yet NVIDIA GPUs are programmable. And users are constantly discovering new applications for them, from weather simulation and gene sequencing to deep learning and robotics. Read article >

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GeForce Is Made for Gaming, CMP Is Made to Mine

We are gamers, through and through. We obsess about new gaming features, new architectures, new games and tech. We designed GeForce GPUs for gamers, and gamers are clamoring for more.

Yet NVIDIA GPUs are programmable. And users are constantly discovering new applications for them, from weather simulation and gene sequencing to deep learning and robotics. Mining cryptocurrency is one of them.

With the launch of GeForce RTX 3060 on Feb. 25, we’re taking an important step to help ensure GeForce GPUs end up in the hands of gamers.

Halving Hash Rate

RTX 3060 software drivers are designed to detect specific attributes of the Ethereum cryptocurrency mining algorithm, and limit the hash rate, or cryptocurrency mining efficiency, by around 50 percent.

That only makes sense. Our GeForce RTX GPUs introduce cutting-edge technologies — such as RTX real-time ray-tracing, DLSS AI-accelerated image upscaling technology, Reflex super-fast response rendering for the best system latency, and many more — tailored to meet the needs of gamers and those who create digital experiences.

To address the specific needs of Ethereum mining, we’re announcing the NVIDIA CMP, or, Cryptocurrency Mining Processor, product line for professional mining.

CMP products — which don’t do graphics — are sold through authorized partners and optimized for the best mining performance and efficiency. They don’t meet the specifications required of a GeForce GPU and, thus, don’t impact the availability of GeForce GPUs to gamers.

For instance, CMP lacks display outputs, enabling improved airflow while mining so they can be more densely packed. CMPs also have a lower peak core voltage and frequency, which improves mining power efficiency.

Creating tailored products for customers with specific needs delivers the best value for customers. With CMP, we can help miners build the most efficient data centers while preserving GeForce RTX GPUs for gamers.

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‘Giant Step into the Future’: NVIDIA CEO Unveils GeForce RTX 30 Series GPUs

A decade ago, GPUs were judged on whether they could power through Crysis. How quaint. The latest NVIDIA Ampere GPU architecture, unleashed in May to power the world’s supercomputers and hyperscale data centers, has come to gaming. And with NVIDIA CEO Jensen Huang Tuesday unveiling the new GeForce RTX 30 Series GPUs, it’s delivering NVIDIA’s Read article >

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‘Giant Step into the Future’: NVIDIA CEO Unveils GeForce RTX 30 Series GPUs

A decade ago, GPUs were judged on whether they could power through Crysis. How quaint.

The latest NVIDIA Ampere GPU architecture, unleashed in May to power the world’s supercomputers and hyperscale data centers, has come to gaming.

And with NVIDIA CEO Jensen Huang Tuesday unveiling the new GeForce RTX 30 Series GPUs, it’s delivering NVIDIA’s “greatest generational leap in company history.”

The GeForce RTX 30 Series, NVIDIA’s second-generation RTX GPUs, deliver up to 2x the performance and 1.9x the power efficiency over previous-generation GPUs.

NVIDIA CEO Jensen Huang spoke from the kitchen of his Silicon Valley home. 
NVIDIA CEO Jensen Huang spoke from the kitchen of his Silicon Valley home.

“If the last 20 years was amazing, the next 20 will seem like nothing short of science fiction,” Huang said, speaking from the kitchen of his Silicon Valley home. Today’s NVIDIA Ampere launch is “a giant step into the future,” he added.

In addition to the trio of new GPUs — the flagship GeForce RTX 3080, the GeForce RTX 3070 and the “ferocious” GeForce RTX 3090 — Huang introduced a slate of new tools for GeForce gamers.

They include NVIDIA Reflex — which makes competitive gamers quicker, NVIDIA Omniverse Machinima — for those using real-time computer graphics engines to create movies, and NVIDIA Broadcast — which harnesses AI to build virtual broadcast studios for streamers.

Up Close and Personal

A pair of demos tell the tale. In May, we released a demo called Marbles — featuring the world’s first fully path-traced photorealistic real-time graphics.

Chock-full of reflections, textures and light sources, the demo is basically a movie that’s rendered in real time as a marble rolls through an elaborate workshop rich with different materials and textures. It’s a stunningly realistic environment.

In May, Huang showed Marbles running on our top-end Turing architecture-based Quadro RTX 8000 graphics card at 25 frames per second at 720p resolution. An enhanced version of the demo, Marbles at Night, running on NVIDIA Ampere, runs at 30 fps at 1440p.

More telling is a demo that can’t be shown remotely — gameplay running at 60 fps on an 8K LG OLED TV — because video-streaming services don’t support that level of quality.

The GeForce RTX 3090 is the world’s first GPU able to play blockbuster games at 60 fps in 8K resolution, which is 4x the pixels of 4K and 16x the pixels of 1080p.

We showed it to a group of veteran streamers in person to get their reactions as they played through some of latest games.

“You can see wear and tear on the treads,” one said, tilting his head to the side and eyeing the screen in amazement.

“This feels like a Disneyland experience,” another added.

Gamers Battle COVID-19

Huang started his news-packed talk by thanking the more than one million gamers who pooled their GPUs through Folding@Home to fight the COVID-19 coronavirus.

The result was 2.8 exaflops of computing power, 5x the processing power of the world’s largest supercomputer, Huang said, capturing the moment the virus infects a human cell.

“Thank you all for joining this historic fight,” Huang said.

RTX a “Home Run”

For 40 years, since NVIDIA researcher Turner Whitted published his groundbreaking paper on ray tracing, computer science researchers have chased the dream of creating super-realistic virtual worlds with real-time ray tracing, Huang said.

NVIDIA focused intense effort over the past 10 years to realize real-time ray tracing on a large scale. At the SIGGRAPH graphics conference two years ago, NVIDIA unveiled the first NVIDIA RTX GPU.

Based on NVIDIA’s Turing architecture, it combined programmable shaders, RT Cores to accelerate ray-triangle and ray-bounding-box intersections, and the Tensor Core AI processing pipeline.

“Now, two years later, it is clear we have reinvented computer graphics,” Huang said, citing support from all major 3D APIs, tools and game engines, noting that hundreds of RTX-enabled games are now in development. “RTX is a home run,” he said.

Just ask your kids, if you can tear them away from their favorite games for a moment.

Fortnite, from Epic Games, is the latest global sensation to turn on NVIDIA RTX real-time ray-tracing technology, Huang announced.

Now Minecraft and Fortnite, two of the most popular games in the world, have RTX On.

No kid will miss the significance of these announcements.

A Giant Leap in Performance 

The NVIDIA Ampere architecture, the second generation of RTX GPUs, “is a giant leap in performance,” Huang said.

fBuilt on a custom 8N manufacturing process, the flagship GeForce RTX 3080 has 28 billion transistors. It connects to Micron’s new GDDR6X memory — the fastest graphics memory ever made.

“The days of just relying on transistor performance scaling is over,” Huang said.

GeForce RTX 3080: The New Flagship

Starting at $699, the RTX 3080 is the perfect mix of fast performance and cutting-edge capabilities, leading Huang to declare it NVIDIA’s “new flagship GPU.”

Designed for 4K gaming, the RTX 3080 features high-speed GDDR6X memory running at 19Gbps, resulting in performance that outpaces the RTX 2080 Ti by a wide margin.

It’s up to 2X faster than the original RTX 2080. It consistently delivers more than 60 fps at 4K resolution — with RTX ON.

GeForce RTX 3070: The Sweet Spot

NVIDIA CEO Jensen Huang introducing the GeForce RTX 3070. 
NVIDIA CEO Jensen Huang introducing the GeForce RTX 3070.

Making more power available to more people is the RTX 3070, starting at $499.

And it’s faster than the $1,200 GeForce RTX 2080 Ti — at less than half the price.

The RTX 3070 hits the sweet spot of performance for games running with eye candy turned up.

GeForce RTX 3090: A Big, Ferocious GPU

At the apex of the lineup is the RTX 3090. It’s the fastest GPU ever built for gaming and creative types and is designed to power next-generation content at 8K resolution.

“There is clearly a need for a giant GPU that is available all over the world,” Huang said. “So, we made a giant Ampere.”

And the RTX 3090 is a giant of a GPU. Its Herculean 24GB of GDDR6X memory running at 19.5Gbps can tackle the most challenging AI algorithms and feed massive data-hungry workloads for true 8K gaming.

“RTX 3090 is a beast — a big ferocious GPU,” Huang said. “A BFGPU.”

At 4K it’s up to 50 percent faster than the TITAN RTX before it.

It even comes with silencer — a three-slot, dual-axial, flow-through design — up to 10x quieter and keeps the GPU up to 30 degrees C cooler than the TITAN RTX.

“The 3090 is so big that for the very first time, we can play games at 60 frames per second in 8K,” Huang said. “This is insane.”

Faster Reflexes with NVIDIA Reflex

For the 75 percent of GeForce gamers who play esports, Huang announced the release of this month of NVIDIA Reflex with our Game Ready Driver.

In Valorant, a fast-paced action game, for example, Huang showed a scenario where an opponent, traveling at 1,500 pixels per second, is only visible for 180 milliseconds.

But a typical gamer has a reaction time of 150 ms — from photon to action. “You can only hit the opponent if your PC adds less than 30 ms,” Huang explained.

Yet right now, most gamers have latencies greater than 30 ms — many up to 100 ms, Huang noted.

NVIDIA Reflex optimizes the rendering pipeline across CPU and GPU to reduce latency by up to 50 ms, he said.

“Over 100 million GeForce gamers will instantly become more competitive,” Huang said.

Turn Any Room into a Broadcast Studio

For live streamers, Huang announced NVIDIA Broadcast. It transforms standard webcams and microphones into smart devices to turn “any room into a broadcast studio,” Huang said.

It does this with effects like Audio Noise Removal, Virtual Background Effects — whether for graphics or video — and Webcam Auto Framing, giving you a virtual cameraperson.

NVIDIA Broadcast runs AI algorithms trained by deep learning on NVIDIA’s DGX supercomputer — one of the world’s most potent.

“These AI effects are amazing,” Huang said.

NVIDIA Broadcast will be available for download in September and runs on any RTX GPU, Huang said.

Omniverse Machinima

For those now using video games to create movies and shorts — an art form known as Machinima — Huang introduced NVIDIA Omniverse Machinima, based on the Omniverse 3D workflow collaboration platform.

With Omniverse Machinima, creators can use their webcam to drive an AI-based pose-estimator to animate characters. Drive face animation AI with your voice. Add high-fidelity physics like particles and fluids. Make materials physically accurate.

When done with your composition and mixing, you can even render film-quality cinematics with your RTX GPU, Huang said.

The beta will be available in October. Sign up at nvidia.com/machinima.

Nothing Short of Science Fiction

Wrapping up, Huang noted that it’s been 20 years since the NVIDIA GPU introduced programmable shading. “The GPU revolutionized modern computer graphics,” Huang said.

Now the second-generation NVIDIA RTX — fusing programmable shading, ray tracing and AI — gives us photorealistic graphics and the highest frame rates simultaneously, Huang said.

“I can’t wait to go forward 20 years to see what RTX started,” Huang said.

“In this future, GeForce is your holodeck, your lightspeed starship, your time machine,” Huang said. “In this future, we will look back and realize that it started here.”

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With DLSS 2.0, AI Continues to Revolutionize Gaming

From in-game physics to animation simulation to AI-assisted broadcasting, artificial intelligence is revolutionizing gaming.

DLSS 2.0, releasing this week in Control and MechWarrior 5: Mercenaries, represents another major advance for AI in gaming.

DLSS 2.0 — A Big Leap in AI Rendering

Powered by dedicated AI processors on GeForce RTX GPUs called Tensor Cores, DLSS 2.0 is an improved deep learning neural network that boosts frame rates while generating beautiful game images.

It gives gamers the performance headroom to maximize ray tracing settings and increase output resolutions.

DLSS 2.0 offers several key enhancements over the original version:

  • Superior Image Quality — DLSS 2.0 offers image quality comparable to native resolution while only having to render one quarter to one half of the pixels. It employs new temporal feedback techniques for sharper image details and improved stability from frame to frame.
  • Great Scaling Across All RTX GPUs and Resolutions — a new AI model more efficiently uses Tensor Cores to execute 2x faster than the original, improving frame rates and removing restrictions on supported GPUs, settings and resolutions.
  • One Network for All Games —The original DLSS required training the AI network for each new game. DLSS 2.0 trains using non-game-specific content, delivering a generalized network that works across games. This means faster game integrations, and ultimately more DLSS games.
  • Customizable Options — DLSS 2.0 offers users three image quality modes (Quality, Balanced and Performance) that control render resolution, with Performance mode now enabling up to a 4x super resolution. (i.e. 1080p → 4K). This means more user choice, and even bigger performance boosts.

In addition to Control and MechWarrior 5, DLSS 2.0 has delivered big performance boosts to Deliver Us The Moon and Wolfenstein: Youngblood.

DLSS 2.0 is now also available to Unreal Engine 4 developers through the DLSS Developer Program that will accelerate deployment in one of the world’s most popular game engines.

RTX Momentum Builds Across the Ecosystem

DLSS is one of several major graphics innovations, including ray tracing and variable rate shading, introduced in 2018 with the launch of our NVIDIA RTX GPUs.

Since then, more than 15 million NVIDIA RTX GPUs have been sold. More than 30 major games have been released or announced with ray tracing or NVIDIA DLSS powered by NVIDIA RTX. And ray tracing has been adopted by all major APIs and game engines.

That momentum continues with Microsoft’s announcement last week of DirectX 12 Ultimate, as well as NVIDIA RTX Global Illumination SDK, new tool support for the Vulkan graphics API, and new Photoshop texture tool plugins.

DirectX 12 Ultimate

Last week, Microsoft unveiled DirectX 12 Ultimate, the latest version of the widely used DirectX graphics standard.

DirectX 12 Ultimate codifies NVIDIA RTX’s innovative technologies, including ray tracing, variable rate shading, mesh shading, and texture space shading, as the standard for multi-platform, next-gen games.

Game developers can take full advantage of all these technologies knowing they’ll be compatible with PCs equipped with NVIDIA RTX GPUs and Microsoft’s upcoming Xbox Series X console.

RTX Global Illumination SDK 

The NVIDIA RTX Global Illumination SDK, released Monday, gives developers a scalable solution to implement beautiful, ray-traced indirect lighting in games while still achieving performance targets.

The RTX GI SDK is supported on any DirectX raytracing-enabled GPU. It’s an ideal starting point to bring the benefits of ray tracing to more games.

Vulkan Game Developers Get New Tools

NVIDIA also Monday added support for the Vulkan graphics API to two of its most popular game development tools.

Nsight Aftermath, which provides precise information on where GPU crashes occur and why, is now available for the first time for Vulkan.

“NVIDIA will also provide Vulkan developers with GPU Trace, a low-level profiler in Nsight Graphics that provides hardware unit metrics and precise timing information

NVIDIA Texture Tools Exporter

The NVIDIA Texture Tools Exporter allows users to create highly compressed texture files that stay small on disk and in memory.

It allows game and app developers to use higher quality textures in their applications, and provides users a smaller, faster, download size.

It’s available as a standalone tool or as an Adobe Photoshop plug-in for game developers and texture artists.

More Advancements for Gamers

Add it all up: DLSS 2.0, support for RTX technologies with DirectX 12 Ultimate, the introduction of the NVIDIA RTX Global Illumination SDK, support for the Vulkan graphics API in more NVIDIA developer tools, as well as more texture tools. The result is more advancements in the hands of more gamers, developers, and creators than ever before.

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GeForce Leads Way to Thinner, Lighter Gaming Laptops

PC gaming is bigger than ever — in large part because we’ve spent a decade making gaming laptops smaller than anyone thought possible. The ASUS ROG Zephyrus G14, which makes its debut at the International Consumer Electronics Show in Las Vegas this week, tells the tale. The world’s first 14-inch GeForce RTX laptop packs a Read article >

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GeForce Leads Way to Thinner, Lighter Gaming Laptops

PC gaming is bigger than ever — in large part because we’ve spent a decade making gaming laptops smaller than anyone thought possible.

The ASUS ROG Zephyrus G14, which makes its debut at the International Consumer Electronics Show in Las Vegas this week, tells the tale.

The world’s first 14-inch GeForce RTX laptop packs a GeForce RTX 2060 in an 18mm thin chassis with Max-Q design, and brings the very latest AAA games to life in all their ray-traced glory.

Ray tracing — which models light, reflections and shadow with incredible realism — is a technology that used to be the exclusive domain of movie studio render farms equipped with hundreds of servers and weeks, even months, of render time.

Yet this laptop is just 1.6kg.

This combination of performance and portability is why NVIDIA GeForce GPUs now power a record number of laptops.

More than 140 models alone are powered by our latest Turing GPU architecture, the most power-efficient GPU on the planet.

More than 60 models are built around our Max-Q design, for the fastest, thinnest and quietest energy-efficient gaming laptops.

And they’re available from every major laptop provider.

That combination has fueled an explosion in demand for gaming laptops, with revenue surging 12x in six years. Those changes come as we’ve wrung more performance out of each watt with each new generation of GPUs.

At the same time, our Max-Q design has helped notebook manufacturers drive the size of the average 17-inch gaming laptop sold down from 38mm in 2016 to just 20mm in 2019.

The result is unrivaled performance at killer prices, whatever your budget, with gaming laptops powered by the GeForce GTX 1650 starting at $799, and the GTX 1660 Ti at $999. That’s for systems like the HP Pavilion Gaming 15, Lenovo Legion Y540 and IdeaPad L340 Gaming, and ASUS TUF Gaming FX505.

Additionally, RTX 2060 systems like ASUS TUF Gaming FX505 start at just $1199 for even more powerful gaming experiences on-the-go.

Choices like these are why everything about laptop PC gaming is getting bigger — except the laptops themselves.

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SUPER Powers for All Gamers: Best In Class Performance, Ray Tracing, Latest Features

Most gamers don’t buy a GPU to accelerate a single game. They make investments. That’s why — with the deluge of new ray-traced games announced over the past few weeks — we’re doubling down on our gaming GPUs. SUPER, our new line of faster Turing GPUs announced Tuesday — and maybe not our best kept Read article >

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SUPER Powers for All Gamers: Best In Class Performance, Ray Tracing, Latest Features

Most gamers don’t buy a GPU to accelerate a single game. They make investments. That’s why — with the deluge of new ray-traced games announced over the past few weeks — we’re doubling down on our gaming GPUs.

SUPER, our new line of faster Turing GPUs announced Tuesday — and maybe not our best kept secret — is perfect for them.

These new GPUs — the GeForce RTX 2080 SUPER, GeForce RTX 2070 SUPER, and GeForce RTX 2060 SUPER — deliver up to 25 percent faster performance than the original RTX 20 series.

They offer more cores and higher clock speeds, so gamers — who want the best performance they can afford — know they’ll be able to play the blockbusters today, and the ones on the horizon.

And with so many ray-traced mega titles publicly embracing real-time ray tracing, why would anyone buy a GPU that doesn’t support it?

Game On, Literally

Dubbed the “graphics holy grail,” real-time ray tracing brings cinematic quality lighting effects to interactive experiences for the first-time.

The ecosystem now driving real-time ray tracing is immense – tens of millions of GPUs, industry standard APIs, leading game engines and an all-star roster of game franchises.

Turing, which was introduced last year, is a key part of that ecosystem. The world’s most advanced GPU architecture, it fuses next-generation shaders with real-time ray tracing and all-new AI capabilities.

Turing’s hybrid graphics capability represents the biggest generational leap ever in gaming GPUs, delivering up to 6x more performance than previous 10 Series Pascal GPUs.

And our killer line-up of SUPER GPUs — which represents a year of tweaking and tuning our Turing architecture — will deliver even more performance.

So, demanding PC gamers can be ready to take on the new generation of games that every gamer now knows are coming.

E3, Computex Kick Off a Deluge of New Ray-Traced Games

Last month’s Computex and Electronic Entertainment Expo marked a milestone for real time ray tracing, as blockbuster after blockbuster announced that they would be using it to create stunning visuals in their titles.

Call of Duty: Modern Warfare, Control, Cyberpunk 2077, Doom Eternal, Sword and Fairy 7, Watch Dogs: Legion, and Wolfenstein: Youngblood joined the list of major titles that will be using ray tracing. 

Battlefield V, Metro Exodus  Quake II RTX, Shadow of the Tomb Raider, and Stay in the Light (early access) are already shipping with ray tracing support.

And more are coming.

Ray tracing is now supported in industry standard APIs, including Microsoft DirectX Raytracing and Vulkan.

The most popular game engines used by game developers to create games now support real-time ray tracing, including Unreal Engine, Unity, Frostbite, id Tech, Remedy, 4A and more.

Virtual Reality, More a Reality than Ever

More than just a ray tracing king, the RTX GPU series also designed for virtual reality.

NVIDIA Adaptive Shading (NAS) technology is built into the Turing architecture. NAS supports Variable Rate Shading (VRS), including motion and content adaptive shading for the highest performance and image quality, as well as Foveated Rendering, which puts the detail where the gamer is looking.

These technologies support a booming ecosystem of headsets, developer tools — and, increasingly — games. Valve’s Index HMD and controller began shipping just days ago. That follows the launch of the highly-anticipated Oculus Rift S earlier this year, as well as the Vive Focus Plus in February.

A Trio of GPUs for the Latest AAA Games

Our refreshed lineup of Turing GPUs are ready, joining our existing entry level GeForce RTX 2060, starting at $349; and GeForce RTX 2080 Ti flagship, starting at $999. They include:

  • GeForce RTX 2060 SUPER GPU – Starting at $399, Available July 9
    • Up to 22% faster (average 15%) than RTX 2060
    • 8GB GDDR6 – 2GB more than the RTX 2060
    • Faster than GTX 1080
    • 7+7 TOPs (FP32+INT32) and 57 Tensor TFLOPs
  • GeForce RTX 2070 SUPER GPU – Starting at $499, Available July 9
    • Up to 24% faster (average 16%) than RTX 2070, for the same price
    • Faster than GTX 1080 Ti
    • 9+9 TOPs (FP32+INT32) and 73 Tensor TFLOPs
  • GeForce RTX 2080 SUPER GPU – Starting at $699, Available July 23
    • More performance than RTX 2080, for the same price
    • Memory speed cranked up to 15.5Gbps
    • Faster than TITAN Xp
    • 11+11 TOPs (FP32+INT32) and 89 Tensor TFLOPs

NVIDIA GeForce RTX GPUs aren’t just the only gaming GPUs capable of real-time ray tracing; they’re the only ones to support other advanced gaming features, such as NVIDIA Adaptive Shading, Mesh Shading, Variable Rate Shading and NVIDIA Deep Learning Super Sampling, which uses AI to sharpen game visuals while increasing performance.

Future Proof

Gamers want to make a future proof investment and the future is clearly ray-tracing. They want the best performance and features they can afford. SUPER offers all of that, today.

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