As Android Auto Hits the Road, We’re Ready to Roll

Scratch just about anywhere beneath the surface of Google I/O’s news about Android, and you’ll find NVIDIA and our Tegra mobile processor. Among the highlights of the morning keynote, Android Auto allows those with an Android-based smartphone to interact with popular apps in an easier, safer way. Drivers can use Google Maps, Google Search, and… Read More

Android TV, Driven by Tegra, Channels Living Room Joy with Voice Search

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The late, great Gil Scott-Heron virtually invented rap music with his anthem, The Revolution Will Not Be Televised.

Forty years on, the revolution that’s taking place is within the television itself. And it’s being driven by Google’s Android operating system, with our Tegra K1 mobile processor helping to make it possible.

Announced today at the Google’s I/O conference, Android TV is a new platform that brings Android’s rich ecosystem of apps to your living room screen. It enables you to watch what you want, when you want it, how you want – without an instruction manual nearby.

Set top box.
We’ve been working with Google to help ensure that Tegra is the first processor to support Android TV.

Android TV features a clean, elegant version of the familiar Android interface that’s optimized for the living room. Google demonstrated features such as voice search and tight integration with other Android devices – such as the ability to use Android Watch as a D-pad to flip through menus. Users can also launch multiplayer games, for example, with users on Android tablets.

An elegant interface, for a move civilized age: Google's Dave Burke shows what Android TV can do.
An elegant interface, for a move civilized age: Google’s Dave Burke shows what Android TV can do.

“This isn’t a new platform, that’s kind of the point, we’re simply giving TVs the same level of attention that phones and tablets have enjoyed,” said Dave Burke, Google’s director of Android engineering. “There’s now one Android SDK for all form factors.”

We’ve been working with Google to help ensure that Tegra is the first processor to support Android TV. Now we can see how Tegra K1 puts the magic of visual computing on your big screen.

To help developers drive this technology forward, a Tegra-powered Android TV dev kit is available today. For OEMs ready to jump in and run, we also have a Tegra K1 Android TV reference design, capable of console-style gaming, queued up for production.

Developers can use the kits to build apps that stream content and enhance live TV. And, of course, the reference platform will enable gaming at the caliber that we have always been known for.

See you on the big screen.

It’s Tegra K1 Everywhere at Google I/O

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You couldn’t get very far at Google I/O’s dazzling kickoff today without bumping into our new Tegra K1 mobile processor.

The keynote showed off Google’s new Android L operating system’s gaming capabilities on a Tegra K1 reference device. Spanking-new Android TV is available to developers on a Tegra-powered devkit. The Open Auto Alliance’s just-announced Android Auto features NVIDIA. And Tegra K1 is at the heart of the Project Tango tablet devkit – which is on display on the show floor – opens up the doors to computer vision and computational photography.

A highlight of the morning was a sneak peek at the next version of Android -“L” operating system. It features an elegant new interface, and will offer 64-bit CPU support and advanced gaming capabilities, among other things.

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Ready to rock: NVIDIA is already developing L on the 64-bit version of our Tegra K1 mobile processor.

“We’ve adapted and optimized the entire platform to take advantage of the new 64-bit architectures,” said Dave Burke, Google’s director of engineering for Android, an early speaker at the event.

The First 64-Bit Android OS

Sundar Pichai, Google SVP, told the audience that Android “L” will support 64-bit CPU architectures, bringing new performance and computing capabilities to the Android OS. Even better for Android fans, NVIDIA is already developing L on the 64-bit version of our Tegra K1 mobile processor.

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Quite an entrance: Epic’s Unreal Engine 4 promises to revolutionize mobile gaming.

We had disclosed at the CES show back in January that the 64-bit version of Tegra K1 features a custom-designed, dual-core 64-bit CPU and 192 programmable GPGPU cores that will deliver unmatched single-thread and multi-thread performance. It’s based on the highly efficient ARMv8 architecture.

Android Targets Gaming

A key focus for Android L is gaming – and it’s core to what Tegra K1 processors were designed for. Google unveiled a new Android Extension Pack (AEP) as part of the L release, extending GL ES with state-of-the art graphics capabilities to support PC and console-caliber games on Android.

To show off L and AEP on mobile gaming, Epic Games unveiled their latest UE4 demo, powered by Tegra K1.

Screenshot of UE4 Demo, Powered by Tegra K1
Let’s play: Epic’s ‘Rivals’ demo included a nod to an older generation of mobile games.

Rock-solid proof that NVIDIA graphics can deliver to Android much more than simple, casual games, appeared to soften the hearts of even the most hardened PC developers.

“We wanted to close the gap between desktop DX11 class graphics and mobile,” said Google’s Burke. “Quite literally this is PC gaming graphics in your pocket.”

“Through our close collaboration with NVIDIA, Epic’s Unreal Engine 4 ‘Rivalry’ project demonstrated at Google I/O shows what’s possible when PC-class gaming technologies and performance are brought to mobile devices,” said Tim Sweeney, founder of Epic. “In less than three weeks we were able to port content built for high-end PC and the DirectX 11 graphics API to Android and Google’s AEP (Android Expansion Pack) extensions for ES 3.1. Developers can deliver incredible graphical complexity on a mobile chipset thanks to Tegra K1 and AEP.”

Android Into the Living Room

For hundreds of millions of us, Android has become our primary platform to enjoy movies and music, and to share content we make. Wouldn’t it be great if we could enjoy the wealth of rich Android content on our big screen TV? If only Android had a user interface that could revolutionize how we enjoy TV.

Our wait is over. Android TV features a clean, elegant version of the familiar Android interface optimized for watching in your living room. And it works seamlessly with other Android devices, enabling multiplayer gaming, for example, with users on Android tablets.

Android TV Screenshot
An elegant interface, for a more civilized age: Android TV brings a clean new look – and new capabilities – to television.

Google’s Android TV development platform, powered by Tegra, will help developers extend Android apps into the living room. Google is handing out Tegra devkits for application developers. OEMs interested in building set top boxes or TVs based on Android TV can do so with our Tegra K1 Android TV reference design.

Google’s Burke added that “the earlier UE4 game demo was running on Tegra K1 reference design capable of console-style gaming.”

Set top box.
An Android TV development kit.

The In-Car Android Experience

Back at the start of the year, NVIDIA joined Google, along with GM, Honda, Audi and Hyundai, to form the Open Automotive Alliance (OAA) to improve the Android smartphone experience inside cars.

Open Automotive Alliance
Fuel in the tank: automakers are piling into the Open Automotive Alliance.

Today, Google showed off the results of our collaboration, introducing Android Auto. It allows Android-based smartphone users to interact with their favorite apps, such as music, maps and messaging – in a much easier, safer way while driving.

Project Tango

Also at I/O, you’ll find on the show floor the Tegra K1-powered Project Tango tablet devkit, which allows developers to take advantage of Tegra K1’s 3D and Computer Vision horsepower. Its capabilities go well beyond today’s tablets, and provide a glimpse into the future of mobile computing.

If you happen to be at I/O this week, you can swing by the Develop Sandbox to learn how to optimize performance for Android apps and games with Tegra K1’s 192 programmable cores.

Our developer team will be showing off just released dev tools that advantage of Tegra K1’s Kepler GPU architecture.

As Android Auto Hits the Road, We’re Ready to Roll

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Scratch just about anywhere beneath the surface of Google I/O’s news about Android, and you’ll find NVIDIA and our Tegra mobile processor.

Among the highlights of the morning keynote, Android Auto allows those with an Android smartphone to interact with popular apps in an easier, safer way. Drivers can use Google Maps, Google Search, and Google Play Music and others with less distraction.

Android Auto will enable highly simplified interaction with apps, including fully voice-driven messaging and navigation capabilities.

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Let’s roll: automakers are signing up for the Open Automotive Alliance.

Little wonder, then, that more partners were announced as joining the Open Automotive Alliance (OAA), which we helped found early this year, together with Google, Audi, General Motors, Honda, and Hyundai. The OAA noted that some 25 auto brands have signed on to equip their cars with Android Auto, including NVIDIA powered cars from Bentleys to VWs.

Android Auto is the latest sign mobile technology is about more than a device you can put in your pocket. Mobile technologies are moving into televisions. They’re powering set top boxes. And they’re guiding next-generation robots.

We’re ready to build mobile technology into cars, too. Our Tegra visual computing module (VCM), for example, is a mobile computer that automakers can slide into their latest models. As a result, cars that take years to design can hit the streets with technologies that being utilized in phones and tablets.

And because VCM’s software is updateable, new capabilities can be added, and old ones enhanced, after a car has rolled off the lot.

Technologies like Android Auto and VCM promise to make staying connected while you drive safer and easier. Look for more Tegra-powered car models from our partners. They’ll get Tegra’s powerful visual computing capabilities that will ensure great graphics and incredible responsiveness.

Google Brings PC Class Gaming to Android with AEP, Powered by Tegra K1

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Google gave a sneak peek today of the newest version of Android coming later this year -“L.” Among other things, L features exciting new gaming capabilities for developers – thanks to the Android Extension Pack (AEP).

Google demonstrated what Epic’s Unreal Engine 4 can do with AEP running on our Tegra K1 processor. And it’s impressive.

“Quite literally this is PC gaming graphics in your pocket,” said Dave Burke, Google’s director of engineering for Android, speaking at Google I/O.

Google made it clear it’s going to provide all the tools developers need to build great games. And since it’s gaming, Tegra K1 has a central role.

With AEP, Google puts game developers on the fast track to bring modern game engines to mobile devices. AEP adds powerful new extensions to OpenGL ES, the mobile graphics standard, bringing PC and console-class features like tessellation and compute shaders to Android.

“We wanted to close the gap between desktop DX11 class graphics and mobile,” Google’s Burke said. “And we do that with something we call Android Extension Pack.”

Epic’s Rivalry demo – powered by Tegra K1 — shows what’s possible when PC-class gaming technologies and performance are brought to mobile devices. Tegra K1 includes support for DX12, OpenGL 4.4, OpenGL ES 3.1, and now Google’s AEP.

Epic Rivalry Demo, Powered by NVIDIA Tegra K1

Tegra K1 is the world’s most advanced mobile processor. It runs the most advanced game engine, Unreal Engine 4, relying on AEP for some of its effects. Tegra K1’s support for a broad array of graphics technologies will help game developers bring immersive gameplay and stunning visuals to mobile devices.

“Through our close collaboration with NVIDIA, Epic’s Unreal Engine 4 ‘Rivalry’ project demonstrated at Google I/O shows what’s possible when PC-class gaming technologies and performance are brought to mobile devices,” said Tim Sweeney, founder of Epic. “In less than three weeks we were able to port content built for high-end PC and the DirectX 11 graphics API to Android and Google’s AEP (Android Expansion Pack) extensions for ES 3.1. Developers can deliver incredible graphical complexity on a mobile chipset thanks to Tegra K1 and AEP.”

We’ve seen this story before. Gaming is in NVIDIA’s DNA. We know how to build great gaming platforms. We helped build the PC gaming ecosystem. We’re doing it again for Android.

Over the past few years, we’ve partnered with game developers to bring optimized and enhanced games to Android through TegraZone. We launched our SHIELD portable gaming device. We helped bring two of the most acclaimed games in PC history – Valve’s Half-Life 2 and Portal – to Android. Now we’re the first to support Android’s new gaming capabilities.

Great games need a great audience to succeed. With Android, that audience is there: this year alone, more than 1 billion people will buy an Android device. Technologies like AEP – and Tegra K1 – mean the next billion Android devices will have an even stronger foundation for gaming. The next step: great new games. Let’s get started.

Epic’s Rivalry demo – powered by Tegra K1

Ford and Intel Research Demonstrates the Future of In-Car Personalization and Mobile Interior Imaging Technology

NEWS HIGHLIGHTS

  • Joint research project between Ford and Intel explores new applications for interior cameras, using data from existing vehicle sensors to enhance the in-vehicle experience for drivers and passengers.
  • Mobile Interior Imaging, also known as Project Mobii, uses facial recognition software to offer enhanced privacy controls, and a more secure and personalized in-vehicle experience.
  • A mobile phone app enables a driver to remotely access the vehicle, allowing for a quick check of belongings left inside or authorizing/declining other drivers to operate the vehicle.


DEARBORN, Mich., June 25, 2014 – As vehicles become an integral part of the Internet of Things, Ford and Intel are researching new opportunities for the connected car, including giving drivers the ability to remotely peer into their car using a smartphone, or a vehicle that could identify its owner using facial recognition software.


The joint research project, called Mobile Interior Imaging, or Project Mobii, explores how interior-facing cameras could be integrated with sensor technology and data already generated within and around the vehicle to create a more personalized and seamless interaction between driver and vehicle that transforms the driving experience.


The Mobii research was a collaboration between Intel ethnographers, anthropologists and engineers alongside Ford research engineers, and incorporates perceptual computing technology to offer a more enjoyable and intuitive vehicle experience.


"Our goal with the Mobii research is to explore how drivers interact with technology in the car and how we can then make that interaction more intuitive and predictive," said Paul Mascarenas, chief technical officer and vice president, Ford Research and Innovation. "The use of interior imaging is purely research at this point; however, the insights we've gained will help us shape the customer experience in the long term."


Ford now uses exterior vehicle cameras for driver-assist features such as lane-keeping assist and lane departure warning. The Mobii research examines new applications for interior cameras, including driver authentication. The use of facial recognition software offers improved privacy controls, and enables Project Mobii to identify different drivers and automatically adjust features based on an individual's preferences.


"As a trusted technology leader and innovator, Intel understands the challenges automakers are facing and is a committed partner in this unprecedented opportunity," said Doug Davis, vice president, Internet of Things Group at Intel. "Project Mobii is a great example of Intel collaborating with Ford to help enable a secure, more connected driving experience."


Improved privacy and parental controls
Upon entering the vehicle, the driver is authenticated by Project Mobii through a front-facing camera using facial recognition software. The in-car experience is then personalized to display information specific to that driver, such as calendar, music and contacts. If Project Mobii detects a passenger in the car, a privacy mode activates to display only navigation.


If Project Mobii does not recognize the driver, a photo is sent to the primary vehicle owner's smartphone. That owner can then set permissions and specify features that should be enabled or disabled. If the driver is the child of the vehicle owner, for example, restrictions could be automatically set to require safety belt use and to limit speed, audio volume or mobile phone use while driving.


Gesture recognition software enables intuitive interaction for the driver. A combination of natural gestures and simple voice commands can simplify such tasks as turning the heat up and down, or opening and closing a sunroof while driving.


About Ford Motor Company
Ford Motor Company, a global automotive industry leader based in Dearborn, Mich., manufactures or distributes automobiles across six continents. With about 183,000 employees and 65 plants worldwide, the company's automotive brands include Ford and Lincoln. The company provides financial services through Ford Motor Credit Company. For more information regarding Ford and its products worldwide, please visit http://corporate.ford.com.


About Intel
Intel (NASDAQ: INTC) is a world leader in computing innovation. The company designs and builds the essential technologies that serve as the foundation for the world's computing devices. As a leader in corporate responsibility and sustainability, Intel also manufactures the world's first commercially available "conflict-free" microprocessors. Additional information about Intel is available at newsroom.intel.com and blogs.intel.com and about Intel's conflict-free efforts at conflictfree.intel.com.


Intel and the Intel logo are trademarks of Intel Corporation in the United States and other countries.


*Other names and brands may be claimed as the property of others.

Chip Shot: Intel and Ford Give Cars Super Vision

Remember when you thought Mom had eyes in the back of her head? Today, new Mobile Interior Imaging (Mobii) reseach will top Mom’s super powers to see what’s going on in your car even when you aren’t in it. The technology stems from a joint research project from Intel and Ford that uses the Internet of Things to transform the way we interact with cars. Project Mobii uses data from in and around the car to personalize vehicle settings, increase privacy and deliver individualized experiences for drivers and passengers. The Mobii research also features a mobile app that gives remote access to the car, along with the ability to authorize or decline other drivers and peek inside to check on belongings.

Ford and Intel Research Demonstrates the Future of In-Car Personalization and Mobile Interior Imaging Technology

NEWS HIGHLIGHTS Joint research project between Ford and Intel explores new applications for interior cameras, using data from existing vehicle sensors to enhance the in-vehicle experience for drivers and passengers. Mobile Interior Imaging, also known as Project Mobii, uses facial recognition software to offer enhanced privacy controls, and a more secure and personalized in-vehicle experience. … Continued

The post Ford and Intel Research Demonstrates the Future of In-Car Personalization and Mobile Interior Imaging Technology appeared first on Intel Newsroom.