{"id":124719,"date":"2022-06-14T13:00:16","date_gmt":"2022-06-14T13:00:16","guid":{"rendered":"https:\/\/blogs.nvidia.com\/?p=57617"},"modified":"2022-06-14T13:00:16","modified_gmt":"2022-06-14T13:00:16","slug":"3d-environment-artist-jacinta-vu-sets-the-scene-in-the-nvidia-studio-2","status":"publish","type":"post","link":"https:\/\/webdomino.net\/index.php\/nvidia\/3d-environment-artist-jacinta-vu-sets-the-scene-in-the-nvidia-studio-2\/","title":{"rendered":"3D Environment Artist Jacinta Vu Sets the Scene \u2018In the NVIDIA Studio\u2019"},"content":{"rendered":"<div id=\"bsf_rt_marker\"><p><i>Editor&#8217;s note: This post is part of our weekly <\/i><a href=\"https:\/\/blogs.nvidia.com\/blog\/tag\/in-the-nvidia-studio\/\"><i>In the NVIDIA Studio<\/i><\/a><i> series, which celebrates featured artists, offers creative tips and tricks, and demonstrates how <\/i><a href=\"https:\/\/www.nvidia.com\/en-us\/studio\/\"><i>NVIDIA Studio<\/i><\/a><i> technology accelerates creative workflows.<\/i><i>\u00a0<\/i><\/p>\n<p>3D environment artist Jacinta Vu joins us <em>In the NVIDIA Studio<\/em> this week, showcasing her video-game-inspired scene <i>Royal Library<\/i> and 3D content creation workflow.<\/p>\n<p>Based in Cincinnati, Vu specializes in transforming 2D concept art into 3D models and scenes, a critical contribution she made to <a href=\"https:\/\/www.wonderstorm.net\/#dragon-prince-game\"><i>The Dragon Prince<\/i><\/a> from Wonderstorm Games.<\/p>\n<figure id=\"attachment_57621\" aria-describedby=\"caption-attachment-57621\" style=\"width: 672px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2022\/06\/jacinta-vu-art-gallery-1280w.png\"><img class=\"size-large wp-image-57621\" src=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2022\/06\/jacinta-vu-art-gallery-1280w-672x415.png\" alt=\"\" width=\"672\" height=\"415\" srcset=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2022\/06\/jacinta-vu-art-gallery-1280w-672x415.png 672w, https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2022\/06\/jacinta-vu-art-gallery-1280w-400x247.png 400w, https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2022\/06\/jacinta-vu-art-gallery-1280w-768x474.png 768w, https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2022\/06\/jacinta-vu-art-gallery-1280w-729x450.png 729w, https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2022\/06\/jacinta-vu-art-gallery-1280w-348x215.png 348w, https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2022\/06\/jacinta-vu-art-gallery-1280w-162x100.png 162w, https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2022\/06\/jacinta-vu-art-gallery-1280w.png 1280w\" sizes=\"(max-width: 672px) 100vw, 672px\" \/><\/a><figcaption id=\"caption-attachment-57621\" class=\"wp-caption-text\">Vu\u2019s work emits a variety of colors and textures, from models to fully fleshed-out scenes.<\/figcaption><\/figure>\n<p>Her artistic endeavors often start by drawing low-poly game assets by hand that look like beautiful paintings, her original intention in stylizing <i>Royal Library<\/i>.<\/p>\n<p>\u201cAround the time of <i>Royal Library<\/i>, my style was very hand-painted and I wanted to work more towards <i>League of Legends<\/i> and <i>World of Warcraft<\/i> styles,\u201d Vu said. \u201cMy vision for this project, however, was very different. <i>Royal Library<\/i> is based on concept art and very different if you compare it.\u201d<\/p>\n<figure id=\"attachment_57624\" aria-describedby=\"caption-attachment-57624\" style=\"width: 590px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2022\/06\/jacinta-vu-clay-1280w.png\"><img loading=\"lazy\" class=\"wp-image-57624 size-large\" src=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2022\/06\/jacinta-vu-clay-1280w-590x500.png\" alt=\"\" width=\"590\" height=\"500\" srcset=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2022\/06\/jacinta-vu-clay-1280w-590x500.png 590w, https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2022\/06\/jacinta-vu-clay-1280w-400x339.png 400w, https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2022\/06\/jacinta-vu-clay-1280w-768x651.png 768w, https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2022\/06\/jacinta-vu-clay-1280w-531x450.png 531w, https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2022\/06\/jacinta-vu-clay-1280w-254x215.png 254w, https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2022\/06\/jacinta-vu-clay-1280w-118x100.png 118w, https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2022\/06\/jacinta-vu-clay-1280w.png 1280w\" sizes=\"(max-width: 590px) 100vw, 590px\" \/><\/a><figcaption id=\"caption-attachment-57624\" class=\"wp-caption-text\">Fine attention to detail on individual models is the foundation of creating a stunning scene.<\/figcaption><\/figure>\n<p>Vu began her creative workflow crafting 3D models in Autodesk Maya, slowly building out the larger scene. Deploying her <a href=\"https:\/\/www.nvidia.com\/en-us\/geforce\/20-series\/\">GeForce RTX 2080 GPU<\/a> unlocked the GPU-accelerated viewport, enabling Vu\u2019s modeling and animation workflows to be faster and more interactive. This left her free to ideate and unlock creativity, all while saving valuable time.<\/p>\n<p>\u201cBeing able to make those fast, precise tweaks was really nice,\u201d Vu said. \u201cEspecially since, when you\u2019re making a modular kit for an interior versus an exterior, there is less room to mess up because buildings are made to be perfect structurally.\u201d<\/p>\n<p><iframe loading=\"lazy\" title=\"How to Prepare A Simple 3D Model Blocking in Autodesk Maya w\/ Brian Lai\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/-4Xx7ppcRIc?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/p>\n<p>Practice makes perfect. The NVIDIA Studio YouTube channel hosts many helpful tutorials, including how to quickly model a scene render using a blocking technique in Autodesk Maya.<\/p>\n<p>Vu then used ZBrush\u2019s customizable brushes to shape and sculpt some models in finer detail.<\/p>\n<p>Next, Vu deployed Marmoset Toolbag and baked her models quickly with RTX-acceleration in mere seconds, saving rendering time later in the process.<\/p>\n<p><iframe loading=\"lazy\" title=\"Real-world examples of NVIDIA&#039;s RTX Global Illumination and Direct Illumination | Inside Unreal\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/GpyDXAartJ8?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/p>\n<p>Vu then shifts gears to lighting where her mentor encouraged her to go big, literally, saying, \u201cWouldn\u2019t it be cool to do all this bounce lighting in this big, expansive building?\u201d<\/p>\n<p>Here, Vu experimented with lighting techniques that take advantage of several <a href=\"https:\/\/developer.nvidia.com\/blog\/shaping-the-future-of-graphics-with-nvidia-technologies-in-unreal-engine-5\/\">GPU-accelerated features<\/a>. In Unreal Engine 4.26, RTX-accelerated ray tracing and NVIDIA DLSS, powered by AI and Tensor Cores, make scene refinement simpler and faster. With the release of Unreal Engine 5, Vu then tried Lumen, UE5\u2019s fully dynamic global illumination system, which gives her the ability to light her scene in stunning detail.<\/p>\n<figure id=\"attachment_57627\" aria-describedby=\"caption-attachment-57627\" style=\"width: 672px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2022\/06\/jacinta-vu-royal-library-wip-1280.png\"><img loading=\"lazy\" class=\"size-large wp-image-57627\" src=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2022\/06\/jacinta-vu-royal-library-wip-1280-672x444.png\" alt=\"\" width=\"672\" height=\"444\" srcset=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2022\/06\/jacinta-vu-royal-library-wip-1280-672x444.png 672w, https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2022\/06\/jacinta-vu-royal-library-wip-1280-400x264.png 400w, https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2022\/06\/jacinta-vu-royal-library-wip-1280-768x508.png 768w, https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2022\/06\/jacinta-vu-royal-library-wip-1280-681x450.png 681w, https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2022\/06\/jacinta-vu-royal-library-wip-1280-325x215.png 325w, https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2022\/06\/jacinta-vu-royal-library-wip-1280-151x100.png 151w, https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2022\/06\/jacinta-vu-royal-library-wip-1280.png 1280w\" sizes=\"(max-width: 672px) 100vw, 672px\" \/><\/a><figcaption id=\"caption-attachment-57627\" class=\"wp-caption-text\">Composition is a key part of the process, noted Vu, \u201cWhen building a composition, you really want to look into the natural lines of architecture that lead your eye to a focal point.\u201d<\/figcaption><\/figure>\n<p>Normally Vu would apply her hand-painted texture style to the finished model, but as she continued to refine the scene, it made more and more sense to lean into realistic visuals, especially with RTX GPU hardware to support her creative ambition.<\/p>\n<p>\u201cIt\u2019s actually really weird, because I think I was stuck in the process for a while where I had lighting set up, the camera set up, the models were done except for textures,\u201d said Vu. \u201cFor me that was hard, because I am from a hand-painted background and switching textures was nerve wracking.\u201d<\/p>\n<figure id=\"attachment_57630\" aria-describedby=\"caption-attachment-57630\" style=\"width: 672px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2022\/06\/jacinta-vu-royal-library-1280w.jpg\"><img loading=\"lazy\" class=\"size-large wp-image-57630\" src=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2022\/06\/jacinta-vu-royal-library-1280w-672x368.jpg\" alt=\"\" width=\"672\" height=\"368\" srcset=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2022\/06\/jacinta-vu-royal-library-1280w-672x368.jpg 672w, https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2022\/06\/jacinta-vu-royal-library-1280w-400x219.jpg 400w, https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2022\/06\/jacinta-vu-royal-library-1280w-768x420.jpg 768w, https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2022\/06\/jacinta-vu-royal-library-1280w-823x450.jpg 823w, https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2022\/06\/jacinta-vu-royal-library-1280w-393x215.jpg 393w, https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2022\/06\/jacinta-vu-royal-library-1280w-183x100.jpg 183w, https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2022\/06\/jacinta-vu-royal-library-1280w.jpg 1280w\" sizes=\"(max-width: 672px) 100vw, 672px\" \/><\/a><figcaption id=\"caption-attachment-57630\" class=\"wp-caption-text\">Applying realistic textures and precise lighting brings the Royal Library to life.<\/figcaption><\/figure>\n<p>Vu created her textures in Adobe Photoshop and then used Substance 3D Painter to apply various colors and materials directly to her 3D models. <a href=\"https:\/\/www.nvidia.com\/en-us\/geforce\/rtx\/\">NVIDIA RTX<\/a> and <a href=\"https:\/\/www.nvidia.com\/en-us\/design-visualization\/iray\/\">NVIDIA Iray<\/a> technology in the viewport enable Vu to edit in real time and use ray-traced baking for faster rendering speeds \u2014 all accelerated by her GPU.<\/p>\n<p>Vu returns to Unreal Engine 5 to animate the scene using the Sequencer feature. The sparkly effect comes from a godray, amplified by particle effects, combined with atmospheric fog to fill the room.<\/p>\n<div style=\"width: 1280px;\" class=\"wp-video\"><!--[if lt IE 9]><script>document.createElement('video');<\/script>< ![endif]-->\n<video class=\"wp-video-shortcode\" id=\"video-57617-1\" width=\"1280\" height=\"720\" loop=\"1\" autoplay=\"1\" preload=\"metadata\" controls=\"controls\"><source type=\"video\/mp4\" src=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2022\/06\/studio-itne-jacinta-vu-wk9-blog-loop-1280.mp4?_=1\" \/><a href=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2022\/06\/studio-itne-jacinta-vu-wk9-blog-loop-1280.mp4\">https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2022\/06\/studio-itne-jacinta-vu-wk9-blog-loop-1280.mp4<\/a><\/video><\/div>\n<p>&nbsp;<\/p>\n<p>All that\u2019s left are final renders. Vu renders her full-fidelity scene in lightning speed with UE5&#8217;s RTX-accelerated <a href=\"https:\/\/docs.unrealengine.com\/4.27\/en-US\/RenderingAndGraphics\/RayTracing\/PathTracer\/\">Path Tracer<\/a>.<\/p>\n<p>At last, the <i>Royal Library<\/i> is ready for visitors, friends and distinguished guests.<\/p>\n<p>Vu, proud to have finally completed <i>Royal Library<\/i>, reflected on her creative journey, saying, \u201cIn the last stretch, I said, \u2018I actually know how to do this.\u2019 Once again I was in my head thinking I couldn\u2019t do something, but it was freeing and it\u2019s the type of thing where I learned so much for my next one. I know I can do a lot more a lot quicker, because I know how to do it and I can keep practicing, so I can get to the quality I want.\u201d<\/p>\n<p><a href=\"https:\/\/www.nvidia.com\/en-us\/studio\/\">NVIDIA Studio<\/a> exists to unlock creative potential. It provides the resources, innovation and know-how to assist passionate content creators, like Vu.<\/p>\n<p>3D environment artist Jacinta Vu is on <a href=\"https:\/\/www.artstation.com\/jacinta\">ArtStation<\/a> and <a href=\"https:\/\/twitter.com\/cintavu\">Twitter<\/a>.<\/p>\n<p>Follow NVIDIA Studio on <a href=\"https:\/\/www.instagram.com\/nvidiacreators\/\">Instagram<\/a>, <a href=\"https:\/\/twitter.com\/NVIDIACreators\/\">Twitter<\/a> and <a href=\"https:\/\/www.facebook.com\/NVIDIACreators\/\">Facebook<\/a>. Access tutorials on the <a href=\"https:\/\/www.youtube.com\/channel\/UCDeQdW6Lt6nhq3mLM4oLGWw\">Studio YouTube channel<\/a> and get updates directly in your inbox by subscribing to the <a href=\"https:\/\/www.nvidia.com\/en-us\/studio\/?nvmid=subscribe-creators-mail-icon\">NVIDIA Studio newsletter<\/a>.<\/p>\n<\/div><p>The post <a rel=\"nofollow\" href=\"https:\/\/blogs.nvidia.com\/blog\/2022\/06\/14\/in-the-nvidia-studio-june-14\/\">3D Environment Artist Jacinta Vu Sets the Scene &#8216;In the NVIDIA Studio&#8217;<\/a> appeared first on <a rel=\"nofollow\" href=\"https:\/\/blogs.nvidia.com\/\">NVIDIA Blog<\/a>.<\/p>\n<div class=\"feedflare\">\n<a href=\"http:\/\/feeds.feedburner.com\/~ff\/nvidiablog?a=N2sa9CUW-qE:pvUQq4dycAo:yIl2AUoC8zA\"><img src=\"http:\/\/feeds.feedburner.com\/~ff\/nvidiablog?d=yIl2AUoC8zA\" border=\"0\"\/><\/a> <a href=\"http:\/\/feeds.feedburner.com\/~ff\/nvidiablog?a=N2sa9CUW-qE:pvUQq4dycAo:V_sGLiPBpWU\"><img src=\"http:\/\/feeds.feedburner.com\/~ff\/nvidiablog?i=N2sa9CUW-qE:pvUQq4dycAo:V_sGLiPBpWU\" border=\"0\"\/><\/a>\n<\/div>","protected":false},"excerpt":{"rendered":"<p>3D environment artist Jacinta Vu joins us In the NVIDIA Studio this week, showcasing her video game inspired scene Royal Library and 3D content creation workflow. Based in Cincinnati, Vu specializes in transforming 2D concept art into 3D models and scenes, a critical contribution she made to The Dragon Prince from Wonderstorm Games.<\/p>\n<p>The post <a rel=\"nofollow\" href=\"https:\/\/blogs.nvidia.com\/blog\/2022\/06\/14\/in-the-nvidia-studio-june-14\/\">3D Environment Artist Jacinta Vu Sets the Scene &lsquo;In the NVIDIA Studio&rsquo;<\/a> appeared first on <a rel=\"nofollow\" href=\"https:\/\/blogs.nvidia.com\/\">NVIDIA Blog<\/a>.<\/p>\n","protected":false},"author":259,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_mi_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[343],"tags":[13581,12019,4652],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v21.6 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>3D Environment Artist Jacinta Vu Sets the Scene \u2018In the NVIDIA Studio\u2019 - WebDomino.NET<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/webdomino.net\/index.php\/nvidia\/3d-environment-artist-jacinta-vu-sets-the-scene-in-the-nvidia-studio-2\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"3D Environment Artist Jacinta Vu Sets the Scene \u2018In the NVIDIA Studio\u2019 - WebDomino.NET\" \/>\n<meta property=\"og:description\" content=\"3D environment artist Jacinta Vu joins us In the NVIDIA Studio this week, showcasing her video game inspired scene Royal Library and 3D content creation workflow. Based in Cincinnati, Vu specializes in transforming 2D concept art into 3D models and scenes, a critical contribution she made to The Dragon Prince from Wonderstorm Games. The post 3D Environment Artist Jacinta Vu Sets the Scene &lsquo;In the NVIDIA Studio&rsquo; appeared first on NVIDIA Blog.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/webdomino.net\/index.php\/nvidia\/3d-environment-artist-jacinta-vu-sets-the-scene-in-the-nvidia-studio-2\/\" \/>\n<meta property=\"og:site_name\" content=\"WebDomino.NET\" \/>\n<meta property=\"article:published_time\" content=\"2022-06-14T13:00:16+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/blogs.nvidia.com\/wp-content\/uploads\/2022\/06\/jacinta-vu-art-gallery-1280w-672x415.png\" \/>\n<meta name=\"author\" content=\"Stanley Tack\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Stanley Tack\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"4 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\/\/webdomino.net\/index.php\/nvidia\/3d-environment-artist-jacinta-vu-sets-the-scene-in-the-nvidia-studio-2\/\",\"url\":\"https:\/\/webdomino.net\/index.php\/nvidia\/3d-environment-artist-jacinta-vu-sets-the-scene-in-the-nvidia-studio-2\/\",\"name\":\"3D Environment Artist Jacinta Vu Sets the Scene \u2018In the NVIDIA Studio\u2019 - WebDomino.NET\",\"isPartOf\":{\"@id\":\"http:\/\/webdomino.net\/#website\"},\"datePublished\":\"2022-06-14T13:00:16+00:00\",\"dateModified\":\"2022-06-14T13:00:16+00:00\",\"author\":{\"@id\":\"http:\/\/webdomino.net\/#\/schema\/person\/9177e1ae351b80ef28197cdeca512de6\"},\"breadcrumb\":{\"@id\":\"https:\/\/webdomino.net\/index.php\/nvidia\/3d-environment-artist-jacinta-vu-sets-the-scene-in-the-nvidia-studio-2\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\/\/webdomino.net\/index.php\/nvidia\/3d-environment-artist-jacinta-vu-sets-the-scene-in-the-nvidia-studio-2\/\"]}]},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\/\/webdomino.net\/index.php\/nvidia\/3d-environment-artist-jacinta-vu-sets-the-scene-in-the-nvidia-studio-2\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"http:\/\/webdomino.net\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"3D Environment Artist Jacinta Vu Sets the Scene \u2018In the NVIDIA Studio\u2019\"}]},{\"@type\":\"WebSite\",\"@id\":\"http:\/\/webdomino.net\/#website\",\"url\":\"http:\/\/webdomino.net\/\",\"name\":\"WebDomino.NET\",\"description\":\"Global NEWS WordPress site\",\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"http:\/\/webdomino.net\/?s={search_term_string}\"},\"query-input\":\"required name=search_term_string\"}],\"inLanguage\":\"en-US\"},{\"@type\":\"Person\",\"@id\":\"http:\/\/webdomino.net\/#\/schema\/person\/9177e1ae351b80ef28197cdeca512de6\",\"name\":\"Stanley Tack\",\"image\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"http:\/\/webdomino.net\/#\/schema\/person\/image\/\",\"url\":\"https:\/\/secure.gravatar.com\/avatar\/acf997de9f47aa5e88dbf5213ad87370?s=96&d=mm&r=g\",\"contentUrl\":\"https:\/\/secure.gravatar.com\/avatar\/acf997de9f47aa5e88dbf5213ad87370?s=96&d=mm&r=g\",\"caption\":\"Stanley Tack\"},\"sameAs\":[\"https:\/\/nvidianews.nvidia.com\"],\"url\":\"https:\/\/webdomino.net\/index.php\/author\/stanley-tack\/\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"3D Environment Artist Jacinta Vu Sets the Scene \u2018In the NVIDIA Studio\u2019 - WebDomino.NET","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/webdomino.net\/index.php\/nvidia\/3d-environment-artist-jacinta-vu-sets-the-scene-in-the-nvidia-studio-2\/","og_locale":"en_US","og_type":"article","og_title":"3D Environment Artist Jacinta Vu Sets the Scene \u2018In the NVIDIA Studio\u2019 - WebDomino.NET","og_description":"3D environment artist Jacinta Vu joins us In the NVIDIA Studio this week, showcasing her video game inspired scene Royal Library and 3D content creation workflow. Based in Cincinnati, Vu specializes in transforming 2D concept art into 3D models and scenes, a critical contribution she made to The Dragon Prince from Wonderstorm Games. 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