{"id":134963,"date":"2026-01-06T05:30:09","date_gmt":"2026-01-06T05:30:09","guid":{"rendered":"https:\/\/blogs.nvidia.com\/?p=88714"},"modified":"2026-01-06T05:30:09","modified_gmt":"2026-01-06T05:30:09","slug":"nvidia-dlss-4-5-path-tracing-and-g-sync-pulsar-supercharge-gameplay-with-enhanced-performance-and-visuals-2","status":"publish","type":"post","link":"https:\/\/webdomino.net\/index.php\/nvidia\/nvidia-dlss-4-5-path-tracing-and-g-sync-pulsar-supercharge-gameplay-with-enhanced-performance-and-visuals-2\/","title":{"rendered":"NVIDIA DLSS 4.5, Path Tracing and G-SYNC Pulsar Supercharge Gameplay With Enhanced Performance and Visuals"},"content":{"rendered":"<div id=\"bsf_rt_marker\"><\/div><p>At the CES trade show, NVIDIA today announced DLSS 4.5, which introduces Dynamic Multi Frame Generation, a new 6X Multi Frame Generation mode and a second-generation transformer model for DLSS Super Resolution, so gamers can experience the latest and greatest titles with enhanced performance and visuals.<\/p>\n<p>Over 250 games and apps now support NVIDIA DLSS 4 technology, with this year\u2019s biggest titles adding support, including <i>007 First Light, Phantom Blade Zero, PRAGMATA and Resident Evil Requiem<\/i> at launch.<\/p>\n<p>In addition, RTX Remix Logic debuted, expanding the capabilities of the Remix modding platform to enable modders to trigger dynamic graphics effects throughout a game based on real-time game events.<\/p>\n<p>Plus, NVIDIA ACE technology demonstrated in <i>Total War: PHARAOH <\/i>showcases how AI can assist players in navigating the complexities of the game\u2019s many systems and mechanics.<\/p>\n<p>In <i>PUBG: BATTLEGROUNDS<\/i>, PUBG Ally powered by NVIDIA ACE adds long-term memory, evolving its intelligence and capabilities.<\/p>\n<p>And G-SYNC Pulsar monitors are available this week, delivering a tear-free experience together with a perceived 1,000Hz+ effective motion clarity and G-SYNC Ambient Adaptive Technology \u2014 all setting a new gold standard for gamers.<\/p>\n<h2><b>NVIDIA DLSS 4.5 Will Power 4K 240Hz Path-Traced Gaming<\/b><\/h2>\n<p>NVIDIA DLSS 4.5 introduces Dynamic Multi Frame Generation and a new 6X Multi Frame Generation mode.<\/p>\n<p>DLSS 4.5 can generate up to five additional frames per traditionally rendered frame, dynamically boosting performance and enabling 240+ frames-per-second gaming with path tracing using GeForce RTX 50 Series GPUs. This delivers the smoothest gameplay experiences yet. Dynamic Multi Frame Generation and 6X Multi-Frame Generation are expected to be available in spring of this year.<\/p>\n<p>A second-generation transformer model for DLSS Super Resolution also arrives with NVIDIA DLSS 4.5, bringing state-of-the-art image quality to over 400 games and apps for all GeForce RTX GPUs. The second-generation transformer is available to try now via the <a  href=\"https:\/\/www.nvidia.com\/en-eu\/software\/nvidia-app\/\">NVIDIA App<\/a> for all GeForce RTX GPUs. <a  href=\"https:\/\/www.nvidia.com\/en-us\/geforce\/news\/dlss-4-5-dynamic-multi-frame-gen-6x-2nd-gen-transformer-super-re\">Learn more<\/a>.<\/p>\n<h2><b>Over 250 DLSS 4 Games and Apps Available Now<\/b><\/h2>\n<p><a  href=\"https:\/\/www.nvidia.com\/en-us\/geforce\/news\/dlss4-multi-frame-generation-ai-innovations\/\">DLSS 4 with Multi Frame Generation<\/a> launched at CES last year with 75 games and apps supported. Now, more than 250 games and apps are supported, including 2025\u2019s most-played titles, such as <i>ARC Raiders,<\/i> <i>Battlefield 6<\/i>, <i>Clair Obscur: Expedition 33<\/i> and <i>Where Winds Meet.<\/i><\/p>\n<p>New and upgraded titles announced today that will support the latest GeForce RTX technologies include <i>007 First Light<\/i>, <i>Active Matter<\/i>, <i>DEFECT<\/i>, <i>Phantom Blade Zero<\/i>, <i>PRAGMATA<\/i>, <i>Resident Evil Requiem<\/i> and <i>Screamer<\/i>. <a  href=\"https:\/\/www.nvidia.com\/en-us\/geforce\/news\/dlss-4-rtx-path-tracing-game-announcements-ces-2026\">Learn more<\/a>.<\/p>\n<h2><b>Next-Generation G-SYNC Pulsar Gaming Monitors Available Now<\/b><\/h2>\n<p>The launch of G-SYNC in 2013 revolutionized displays and gaming, introducing Variable Refresh Rate (VRR) technology that all major display manufacturers now incorporate. This meant gamers no longer had to experience screen-tearing glitches when optimizing for responsive gameplay.<\/p>\n<p>G-SYNC Pulsar displays mark the latest evolution of NVIDIA\u2019s pioneering VRR technology. Through the invention of variable frequency backlight strobing, they deliver effective motion clarity of over 1,000Hz, significantly increasing the clarity and visibility of content in motion so gamers can track targets with increased precision and maintain consistent smoothness in gameplay.<\/p>\n<p>In addition, new G-SYNC Ambient Adaptive Technology uses a built-in light sensor, letting users automatically tune color temperature and brightness for optimal viewing at any hour, day or night. <a  href=\"https:\/\/www.nvidia.com\/en-us\/geforce\/news\/g-sync-pulsar-gaming-monitors-available-january-7-2026\/\">Learn more<\/a>.<\/p>\n<h2><b>RTX Remix Logic Brings Dynamic Graphics Effects to Classic Games<\/b><\/h2>\n<p>Many iconic PC games remain beloved for their unforgettable stories, characters and gameplay. However, as technology advances, their visuals can become dated, making it harder for gamers to immerse themselves in the titles.<\/p>\n<p><a  href=\"https:\/\/www.nvidia.com\/en-us\/geforce\/rtx-remix\/\">NVIDIA RTX Remix<\/a>, a modding platform for <a  href=\"https:\/\/www.nvidia.com\/en-us\/ai-on-rtx\/?ncid=pa-srch-goog-915041&amp;gad_source=1&amp;gclid=EAIaIQobChMIxc-IiuODjAMVTwKtBh3LcAXZEAAYASAAEgKPbPD_BwE\">RTX AI PCs<\/a> built to reimagine the graphics of these timeless classics with cutting-edge path tracing, lets longtime fans relive their favorite adventures in stunning visual detail, while opening opportunities for a new wave of players.<\/p>\n<p>A new RTX Remix update \u2014 RTX Remix Logic \u2014 will be available later this month via the NVIDIA App. Remix Logic is a logic system for making RTX Remix mods visually reactive to the moment-to-moment, in-game action, equipping modders with 900+ configurable settings to trigger dynamic graphics effects based on a wide variety of in-game events.<\/p>\n<p>Historically, modifying a game\u2019s graphics in response to real-time game events was restricted to those with source code or engine access. RTX Remix eliminates this barrier so modders can customize visuals across 165+ classic games without touching the original engine code. <a  href=\"https:\/\/www.nvidia.com\/en-us\/geforce\/news\/rtx-remix-logic-new-game-mods-new-plugins\">Learn more<\/a><i>.<\/i><\/p>\n<h2><b>NVIDIA ACE Powers New AI Teammates and Advisors<\/b><\/h2>\n<p>Non-playable characters (NPCs) traditionally follow strict rules designed to provide scripted interactions with players. NVIDIA is expanding the NVIDIA ACE suite of AI technologies to turn conversational NPCs into autonomous game characters that use AI to perceive, plan and act like human players.<\/p>\n<p>Creative Assembly, creator of the award-winning <i>Total War<\/i> franchise, is experimenting with NVIDIA ACE in <i>Total War: PHARAOH<\/i> to power a new, dynamic AI advisor that assists players in learning the game\u2019s many systems and mechanics.<\/p>\n<p>By processing the player\u2019s prompts, current game state and data retrieved from the game\u2019s complex database, the advisor delivers real-time, context-aware guidance that adapts to what the player is doing, while staying in-character and faithful to the game\u2019s lore and time period.<\/p>\n<p>KRAFTON is adding long-term memory for PUBG Ally \u2014 an NVIDIA ACE-powered AI teammate in <i>PUBG: BATTLEGROUNDS<\/i> that allows players to issue commands and communicate plans of attack or other tactical maneuvers with each other.<\/p>\n<p>With long-term memory, the Ally can remember previous performances and gameplay interactions, and inject commentary into their responses that refers to past events. PUBG Ally will initially be released as part of a limited-time user test event in the first half of this year via <i>PUBG: BATTLEGROUNDS<\/i> Arcade for players using English, Korean or Chinese.<\/p>\n<h2><b>GeForce NOW Expands RTX Cloud Gaming Across More Devices<\/b><\/h2>\n<p>NVIDIA continues to push the limits of PC gaming accessibility with <a href=\"https:\/\/blogs.nvidia.com\/blog\/geforce-now-ces-2026\/\">new GeForce\u202fNOW updates<\/a> unveiled today at CES, delivering GeForce\u202fRTX\u202f5080-class performance to an even broader range of devices. Gamers can now experience ultrahigh-fidelity RTX visuals through new native apps for Linux systems and Amazon\u202fFire\u202fTV\u202fSticks. This answers top community requests.<\/p>\n<p>New support for hands-on throttle-and-stick flight control peripherals provide immersion in simulation titles, enabling precise input and smooth streaming responsiveness for flight and space combat games. <a  href=\"https:\/\/geforcenow.com\/\">GeForce\u202fNOW<\/a> also introduces streamlined single sign-on for Gaijin titles, minimizing setup time and getting players into their favorite experiences faster.<\/p>\n<p>GeForce\u202fNOW\u2019s ever-expanding library continues to grow with day-and-date cloud launches of major upcoming titles \u2014 including <i>007\u202fFirst\u202fLight<\/i>, <i>Active\u202fMatter<\/i>, <i>Resident\u202fEvil\u202fRequiem<\/i> and <i>Crimson\u202fDesert<\/i> \u2014 ensuring that gamers can stream the latest blockbusters the same day they arrive on PC, all powered by NVIDIA\u202fRTX technology. <a href=\"https:\/\/blogs.nvidia.com\/blog\/geforce-now-ces-2026\/\">Learn more<\/a>.<\/p>\n<h2><b>RTX AI PCs Accelerate AI Video, Image and Text Generation<\/b><\/h2>\n<p>At CES, NVIDIA announced a wave of AI upgrades for GeForce RTX GPUs and laptops that unlock the performance and memory needed for developers to deploy generative AI on PC, including:<\/p>\n<ul>\n<li style=\"font-weight: 300;\" aria-level=\"1\">Up to 3x performance and 60% reduction in VRAM for video and image generative AI via PyTorch-CUDA optimizations and native NVFP4\/FP8 precision support in ComfyUI.<\/li>\n<li style=\"font-weight: 300;\" aria-level=\"1\"><a  href=\"https:\/\/developer.nvidia.com\/rtx-video-sdk\">RTX Video Super Resolution<\/a> integration in ComfyUI, accelerating 4K video generations.<\/li>\n<li style=\"font-weight: 300;\" aria-level=\"1\">NVIDIA NVFP8 optimizations for the open weights release of Lightricks\u2019 state-of-the-art LTX-2 audio-video generation model.<\/li>\n<li style=\"font-weight: 300;\" aria-level=\"1\">A blueprint for generating 4K AI video using a 3D scene in Blender to precisely control outputs.<\/li>\n<li style=\"font-weight: 300;\" aria-level=\"1\">Up to 35% faster inference performance for SLMs via Ollama and llama.cpp.<\/li>\n<li style=\"font-weight: 300;\" aria-level=\"1\">RTX acceleration for <a  href=\"http:\/\/nexa.ai\/\">Nexa.ai<\/a>\u2019s Hyperlink new video search capability.<\/li>\n<\/ul>\n<p>These advancements will allow users to seamlessly run advanced video, image and language AI workflows with the privacy, security and low latency offered by local RTX AI PCs. <a href=\"https:\/\/blogs.nvidia.com\/blog\/rtx-ai-garage-ces-2026-open-models-video-generation'\">Learn more<\/a>.<\/p>\n<p><i>See <\/i><a  href=\"https:\/\/www.nvidia.com\/en-eu\/about-nvidia\/terms-of-service\/\"><i>notice<\/i><\/a><i> regarding software product information.<\/i><\/p>\n","protected":false},"excerpt":{"rendered":"<p>At the CES trade show, NVIDIA today announced DLSS 4.5, which introduces Dynamic Multi Frame Generation, a new 6X Multi Frame Generation mode and a second-generation transformer model for DLSS Super Resolution, so gamers can experience the latest and greatest titles with enhanced performance and visuals. Over 250 games and apps now support NVIDIA DLSS\t<a class=\"read-more\" href=\"https:\/\/blogs.nvidia.com\/blog\/dlss-path-tracing-g-sync-pulsar-ces-2026\/\"><br \/>\n\t\tRead Article\t\t<span data-icon=\"y\"><\/span><br \/>\n\t<\/a><\/p>\n","protected":false},"author":36,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_mi_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[343],"tags":[4223,13700,2864,1198,13540,208,344,3547],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v21.6 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>NVIDIA DLSS 4.5, Path Tracing and G-SYNC Pulsar Supercharge Gameplay With Enhanced Performance and Visuals - WebDomino.NET<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/webdomino.net\/index.php\/nvidia\/nvidia-dlss-4-5-path-tracing-and-g-sync-pulsar-supercharge-gameplay-with-enhanced-performance-and-visuals-2\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"NVIDIA DLSS 4.5, Path Tracing and G-SYNC Pulsar Supercharge Gameplay With Enhanced Performance and Visuals - WebDomino.NET\" \/>\n<meta property=\"og:description\" content=\"At the CES trade show, NVIDIA today announced DLSS 4.5, which introduces Dynamic Multi Frame Generation, a new 6X Multi Frame Generation mode and a second-generation transformer model for DLSS Super Resolution, so gamers can experience the latest and greatest titles with enhanced performance and visuals. Over 250 games and apps now support NVIDIA DLSS  Read Article\" \/>\n<meta property=\"og:url\" content=\"https:\/\/webdomino.net\/index.php\/nvidia\/nvidia-dlss-4-5-path-tracing-and-g-sync-pulsar-supercharge-gameplay-with-enhanced-performance-and-visuals-2\/\" \/>\n<meta property=\"og:site_name\" content=\"WebDomino.NET\" \/>\n<meta property=\"article:published_time\" content=\"2026-01-06T05:30:09+00:00\" \/>\n<meta name=\"author\" content=\"Jason Paul\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Jason Paul\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"6 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\/\/webdomino.net\/index.php\/nvidia\/nvidia-dlss-4-5-path-tracing-and-g-sync-pulsar-supercharge-gameplay-with-enhanced-performance-and-visuals-2\/\",\"url\":\"https:\/\/webdomino.net\/index.php\/nvidia\/nvidia-dlss-4-5-path-tracing-and-g-sync-pulsar-supercharge-gameplay-with-enhanced-performance-and-visuals-2\/\",\"name\":\"NVIDIA DLSS 4.5, Path Tracing and G-SYNC Pulsar Supercharge Gameplay With Enhanced Performance and Visuals - WebDomino.NET\",\"isPartOf\":{\"@id\":\"http:\/\/webdomino.net\/#website\"},\"datePublished\":\"2026-01-06T05:30:09+00:00\",\"dateModified\":\"2026-01-06T05:30:09+00:00\",\"author\":{\"@id\":\"http:\/\/webdomino.net\/#\/schema\/person\/dc81effbe62a9e5e5bfb8da102eb6540\"},\"breadcrumb\":{\"@id\":\"https:\/\/webdomino.net\/index.php\/nvidia\/nvidia-dlss-4-5-path-tracing-and-g-sync-pulsar-supercharge-gameplay-with-enhanced-performance-and-visuals-2\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\/\/webdomino.net\/index.php\/nvidia\/nvidia-dlss-4-5-path-tracing-and-g-sync-pulsar-supercharge-gameplay-with-enhanced-performance-and-visuals-2\/\"]}]},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\/\/webdomino.net\/index.php\/nvidia\/nvidia-dlss-4-5-path-tracing-and-g-sync-pulsar-supercharge-gameplay-with-enhanced-performance-and-visuals-2\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"http:\/\/webdomino.net\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"NVIDIA DLSS 4.5, Path Tracing and G-SYNC Pulsar Supercharge Gameplay With Enhanced Performance and Visuals\"}]},{\"@type\":\"WebSite\",\"@id\":\"http:\/\/webdomino.net\/#website\",\"url\":\"http:\/\/webdomino.net\/\",\"name\":\"WebDomino.NET\",\"description\":\"Global NEWS WordPress site\",\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"http:\/\/webdomino.net\/?s={search_term_string}\"},\"query-input\":\"required name=search_term_string\"}],\"inLanguage\":\"en-US\"},{\"@type\":\"Person\",\"@id\":\"http:\/\/webdomino.net\/#\/schema\/person\/dc81effbe62a9e5e5bfb8da102eb6540\",\"name\":\"Jason Paul\",\"image\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"http:\/\/webdomino.net\/#\/schema\/person\/image\/\",\"url\":\"https:\/\/secure.gravatar.com\/avatar\/62c011c88599e6ae912e193d5798d824?s=96&d=mm&r=g\",\"contentUrl\":\"https:\/\/secure.gravatar.com\/avatar\/62c011c88599e6ae912e193d5798d824?s=96&d=mm&r=g\",\"caption\":\"Jason Paul\"},\"sameAs\":[\"http:\/\/blogs.nvidia.com\"],\"url\":\"https:\/\/webdomino.net\/index.php\/author\/jason-paul\/\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"NVIDIA DLSS 4.5, Path Tracing and G-SYNC Pulsar Supercharge Gameplay With Enhanced Performance and Visuals - WebDomino.NET","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/webdomino.net\/index.php\/nvidia\/nvidia-dlss-4-5-path-tracing-and-g-sync-pulsar-supercharge-gameplay-with-enhanced-performance-and-visuals-2\/","og_locale":"en_US","og_type":"article","og_title":"NVIDIA DLSS 4.5, Path Tracing and G-SYNC Pulsar Supercharge Gameplay With Enhanced Performance and Visuals - WebDomino.NET","og_description":"At the CES trade show, NVIDIA today announced DLSS 4.5, which introduces Dynamic Multi Frame Generation, a new 6X Multi Frame Generation mode and a second-generation transformer model for DLSS Super Resolution, so gamers can experience the latest and greatest titles with enhanced performance and visuals. Over 250 games and apps now support NVIDIA DLSS  Read Article","og_url":"https:\/\/webdomino.net\/index.php\/nvidia\/nvidia-dlss-4-5-path-tracing-and-g-sync-pulsar-supercharge-gameplay-with-enhanced-performance-and-visuals-2\/","og_site_name":"WebDomino.NET","article_published_time":"2026-01-06T05:30:09+00:00","author":"Jason Paul","twitter_misc":{"Written by":"Jason Paul","Est. reading time":"6 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"WebPage","@id":"https:\/\/webdomino.net\/index.php\/nvidia\/nvidia-dlss-4-5-path-tracing-and-g-sync-pulsar-supercharge-gameplay-with-enhanced-performance-and-visuals-2\/","url":"https:\/\/webdomino.net\/index.php\/nvidia\/nvidia-dlss-4-5-path-tracing-and-g-sync-pulsar-supercharge-gameplay-with-enhanced-performance-and-visuals-2\/","name":"NVIDIA DLSS 4.5, Path Tracing and G-SYNC Pulsar Supercharge Gameplay With Enhanced Performance and Visuals - WebDomino.NET","isPartOf":{"@id":"http:\/\/webdomino.net\/#website"},"datePublished":"2026-01-06T05:30:09+00:00","dateModified":"2026-01-06T05:30:09+00:00","author":{"@id":"http:\/\/webdomino.net\/#\/schema\/person\/dc81effbe62a9e5e5bfb8da102eb6540"},"breadcrumb":{"@id":"https:\/\/webdomino.net\/index.php\/nvidia\/nvidia-dlss-4-5-path-tracing-and-g-sync-pulsar-supercharge-gameplay-with-enhanced-performance-and-visuals-2\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/webdomino.net\/index.php\/nvidia\/nvidia-dlss-4-5-path-tracing-and-g-sync-pulsar-supercharge-gameplay-with-enhanced-performance-and-visuals-2\/"]}]},{"@type":"BreadcrumbList","@id":"https:\/\/webdomino.net\/index.php\/nvidia\/nvidia-dlss-4-5-path-tracing-and-g-sync-pulsar-supercharge-gameplay-with-enhanced-performance-and-visuals-2\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"http:\/\/webdomino.net\/"},{"@type":"ListItem","position":2,"name":"NVIDIA DLSS 4.5, Path Tracing and G-SYNC Pulsar Supercharge Gameplay With Enhanced Performance and Visuals"}]},{"@type":"WebSite","@id":"http:\/\/webdomino.net\/#website","url":"http:\/\/webdomino.net\/","name":"WebDomino.NET","description":"Global NEWS WordPress site","potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"http:\/\/webdomino.net\/?s={search_term_string}"},"query-input":"required name=search_term_string"}],"inLanguage":"en-US"},{"@type":"Person","@id":"http:\/\/webdomino.net\/#\/schema\/person\/dc81effbe62a9e5e5bfb8da102eb6540","name":"Jason Paul","image":{"@type":"ImageObject","inLanguage":"en-US","@id":"http:\/\/webdomino.net\/#\/schema\/person\/image\/","url":"https:\/\/secure.gravatar.com\/avatar\/62c011c88599e6ae912e193d5798d824?s=96&d=mm&r=g","contentUrl":"https:\/\/secure.gravatar.com\/avatar\/62c011c88599e6ae912e193d5798d824?s=96&d=mm&r=g","caption":"Jason Paul"},"sameAs":["http:\/\/blogs.nvidia.com"],"url":"https:\/\/webdomino.net\/index.php\/author\/jason-paul\/"}]}},"_links":{"self":[{"href":"https:\/\/webdomino.net\/index.php\/wp-json\/wp\/v2\/posts\/134963"}],"collection":[{"href":"https:\/\/webdomino.net\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/webdomino.net\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/webdomino.net\/index.php\/wp-json\/wp\/v2\/users\/36"}],"replies":[{"embeddable":true,"href":"https:\/\/webdomino.net\/index.php\/wp-json\/wp\/v2\/comments?post=134963"}],"version-history":[{"count":1,"href":"https:\/\/webdomino.net\/index.php\/wp-json\/wp\/v2\/posts\/134963\/revisions"}],"predecessor-version":[{"id":134964,"href":"https:\/\/webdomino.net\/index.php\/wp-json\/wp\/v2\/posts\/134963\/revisions\/134964"}],"wp:attachment":[{"href":"https:\/\/webdomino.net\/index.php\/wp-json\/wp\/v2\/media?parent=134963"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/webdomino.net\/index.php\/wp-json\/wp\/v2\/categories?post=134963"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/webdomino.net\/index.php\/wp-json\/wp\/v2\/tags?post=134963"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}